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BUG修正的版本,末日使者小幅削弱

Changelog 6.66b / 6.66b改动日志
自行翻译,转载请注明作者和地址* Fixed a major exploit recently discovered
* 修正了近期发现的一个主要漏洞
* Recoded Bounty Hunter's wind walk damage bonus as to not require two seperate attacks to trigger his new passive
* 对 赏金猎人 的 疾风步 伤害附加进行了代码重编,使其在打破隐身瞬间的攻击便可触发 忍术 的新被动效果(残废)
* Some Doombringer nerfs:
* 末日使者 的一些削弱:
- Reduced base armor by 2
- 基础护甲降低2点
- Reduced base movement speed by 10
- 基础移动速度降低10
- Increased Scorched Earth cooldown from 60/50/40/30 to 60/55/50/45
- 焦土 的冷却时间增加,由60/50/40/30秒改为60/55/50/45秒
* Readjusted the Divine Rapier pickup rules to prevent some abuses.
* 重新调整了 圣剑 的拾取机制以防止滥用。
If the first time the item is lost from its original owner it is picked up by an allied hero, it becomes muted (no damage) until it returns to its owner. If an enemy acquires the rapier, it same rules as the previous version. Here are the complete rapier rules to clarify:
如果 圣剑 第一次掉落,并被友方英雄拾取,那么它将失去功效(不增加攻击力),直到它被物归原主。如果被敌方英雄拾取,它将会按照先前版本的机制得到使用。下面是完整的 圣剑 机制详述:
- "Original Rapier" has two modes, active and muted. It is active (bonus damage, droppable) when carried by the owner and muted (no damage, droppable) when carried by an ally
- “原始圣剑”,拥有两种模式,激活与未激活。圣剑 合成者持有 圣剑 时将会是激活模式(增加攻击力,物品可取下),友方英雄持有 圣剑 时将会是未激活模式(不增加攻击力,物品可取下)
- "Free Rapier" is the item state that occurs when an enemy acquires it. This is a permanent transformation for the item. It will always provide bonus damage and will always be undroppable, regardless of how it switches sides back and forth afterwards. This is the same as the previous patch.
- “自由圣剑”,这种物品状态只有在敌方英雄获得 圣剑 后才会产生。这是一种永久性的物品状态转变。其后的 圣剑 将为持有者增加攻击力,但是不可从物品栏取下,无论哪一名英雄(包括合成者)。这一特性与先前的版本相同。
Summary: The primary change that is done here is that a hero cannot intentionally pool the rapier to his ally.
总结:如此改动的主要目的,是防止利用 圣剑 养人。
* -unlock now requires a majority vote before the gold and items of a leaver will be released. As a reminder, once a hero is unlocked, it cannot be switched.
* -unlock指令现在需要进行一次多数派投票才能生效,使得离线玩家的金钱和物品可以被使用。需要注意的是,一旦一名英雄被解锁,便不能再使用-switch指令。
* Added a 15 second wait period before the drafting begins in -CD to give both teams a chance to look at the heroes.
* 为-CD模式增加了15秒的等待时间,目的是为了让双方的队伍去更好的查看被征召的英雄。
* Renamed the controlon/off commands to be clearer which is which. They are now -disableselection (-ds) and -enableselection (-es)
* 重命名controlon/off commands指令使其更加容易区分。现在是-disableselection (-ds)和-enableselection (-es)
* Various map optimizati*****
* 对地图进行了多方面的优化
* Fixed an old recipe fusing exploit with leaver items that could result in crashes
* 修正了利用离线玩家留下的合成卷轴合成物品导致游戏崩溃的问题
* Fixed Essence Shift on units that change form
* 修正了 能量转换 对变身单位无效的问题
* Fixed a couple of bugs with Dark Pact debuff
* 修正了 黑暗契约 解除负面魔法效果的一系列BUG
* Added replay data for creep kills/denies (at time intervals,
format: "CSK"+I2S(PlayerID),value and "CSD"+I2S(PlayerID),value)
* 为录像数据增加了更加详细的正反补信息
* Fixed various tooltips
* 修正了大量的工具提示
* Fixed gold not being split after using -unlock when someone leaves via -kickafk
* 修正了使用-kickafk指令后再使用-unlock指令,离线玩家的金钱不能被平分的问题
* Fixed being able to -unlock while a switch vote is ongoing
* 修正了在-switch投票开始后依然能使用-unlock指令的问题
* Fixed some spells incorrectly triggering Magic Stick/Essence Aura (Devoured Neutral Troll Priests Heal, Radiance Swap, etc)
* 修正了某些魔法错误地触发 魔棒 和 精气光环 的问题(被 末日使者 吞噬的 中立巨魔牧师 的 治疗,辉耀 状态切换)
* Fixed some -CD language text issues as well as some missing parser information
* 修正了-CD模式下文本语言的问题以及一些丢失的解析信息
* Fixed Arcane Ring recipe purchase hotkey
* 修正了 秘法指环 合成卷轴购买快捷键
* Fixed some potential Basher bugs on some levels of Spirit Bear
* 修正了 精灵熊 在触发 重击 时存在的一些潜在BUG
* Fixed an abuse possible with one hero carrying multiple Urn of Shadows
* 修正了一个英雄在装备多个 影之灵龛 后,可以无限滥用的问题
* Fixed the second Forged Spirit from being added to your control despite having control helper turned off
* 修正了第二个 熔炉精灵 在游戏控制帮助被关闭的情况下仍会被自动选取的问题
* Fixed a bug with -switch when you have Rapier (that you don't own) on you
* 修正了一个当你获得 圣剑(你并非合成者)时与 -switch指令有关的一个BUG
* Fixed a few other misc minor bugs
* 修正了一些其他的杂项BUG
中文改动 by TaoTao_Q