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6.61 Changelog: /
6.61 改动日志===============
############################
## Heroes & Items ##
英雄与物品 ##
############################
* Batrider: Lowered Strength gain from 2.5 to 2.0
*
蝙蝠骑士:力量成长由原来的2.5降低至2.0
* Bloodskeer: Bloodbath no longer regenerates from images
*
血魔:
屠戮 不能再依靠杀死镜像来恢复自己的生命
* Bone Fletcher: Improved Searing Arrows damage from 10/20/30/40 to 20/30/40/50
*
骷髅射手:增强
灼热之箭 的伤害,由原来的10/20/30/40提升至20/30/40/50
* Bone Fletcher: Rebalanced Strafe from 20/40/60/80 IAS with 30 seconds cooldown to 50/60/70/80 IAS with 60/50/40/30 seconds cooldown
*
骷髅射手:重新平衡
扫射,从原来的提升20%/40%/60%/80%的攻击速度、冷却时间30秒改为提升50%/60%/70%/80%的攻击速度、冷却时间60秒/50秒/40秒/30秒
* Centaur: Reduced Double Edge cooldown (25->12 seconds)
*
半人马酋长:降低
双刃剑 的冷却时间(25秒->12秒)
* Faceless Void: Improved base Strength (17->23)
*
虚空假面:提高基础力量(17->23)
* Furion: Lowered Sprout cooldown from 11 seconds to 11/10/9/8 seconds and manacost from 115/140/165/205 to 100/120/140/160
*
先知:降低
发芽 的冷却时间,由原来的11秒改为11秒/10秒/9秒/8秒,魔法消耗由原来的115/140/165/205改为100/120/140/160
* Magnataur: Reverse Polarity now pulls units slightly infront of you instead of all around you
*
半人猛犸:
两极反转 现在可以平稳地将单位牵引至你的身前而不再是你的周围
* Medusa: Lowered Stone Gaze cooldown (70->35 seconds)
*
蛇发女妖:降低
石化凝视 的冷却时间(70秒->35秒)
* Medusa: Minor improvements to Mystic Snake speed , cast range and cooldown
*
蛇发女妖:小幅改进
秘术异蛇 的速度、施法范围和冷却时间
* Medusa: Improved Mystic Snake's damage from 60/100/140/180 to 80/120/160/200
*
蛇发女妖:增强
秘术异蛇 的伤害,由原来的60/100/140/180改为80/120/160/200
* Meepo: Rescaled Geostrike from 4/8/12/16 to 5/10/15/20 damage per second
*
地卜师:重新调整
地之突袭,伤害由原来的每秒4/8/12/16改为每秒5/10/15/20
* Nerubian Weaver: Reworked Watchers [details below]
*
地穴编织者:重新制作
观察者【细节见下】
* Nerubian Weaver: Lowered Shukuchi cooldown from 13/11/9/7 to 12/10/8/6 seconds
*
地穴编织者:降低
缩地 的冷却时间,由原来的13秒/11秒/9秒/7秒改为12秒/10秒/8秒/6秒
* Night Stalker: Improved Intelligence growth from 1.25 to 1.6
*
暗夜魔王:提高智力成长由原来的1.25提升至1.6
* Ogre Magi: Reduced Multicast from 30%2x/45%2x+22.5%3x/60%2x+30%3x+15%4x ->25%2x/40%2x+20%3x/50%2x+25%3x+12.5%4x
*
食人魔魔法师:削弱
多重施法,由原来的30% 2x/45% 2x+22.5% 3x/60% 2x+30% 3x+15% 4x改为25% 2x/40% 2x+20% 3x/50% 2x+25% 3x+12.5% 4x
* Pandaren Brewmaster: Increased Drunken Brawler critical from 1.8x to 2.0x
*
熊猫酒仙:提升
醉拳 的致命一击的倍率,由原来的1.8倍改为2倍
* Razor: Lowered Intelligence gain from 2.2 to 1.8
*
闪电幽魂:降低智力成长,由原来的2.2改为1.8
* Rooftrellen: Casting Nature's Guise on an allied unit (or other spells) will no longer take you out if you have it on you
*
树精卫士:处于
大自然的掩护 隐身状态下的
树精卫士,对队友使用此技能(或其他技能),不再打破自身的隐形效果
* Silencer: Transferred Glaive of Wisdom's secondary effect of +1/-1 Intelligence from hero kills to Last Word. If an enemy hero dies under the Last Word effect, that hero will lose 1 intelligence and you will gain 1 intelligence.
*
沉默术士:将
智慧之刃 的附加效果(杀死敌方英雄窃取智力)转移至
最后遗言。如果敌方英雄死于
最后遗言 的效果之下,将损失1点智力,
沉默术士 获取1点智力
* Silencer: Increased Last Word AoE from 700 to 900
*
沉默术士:增加
最后遗言 的作用范围,由原来的700改为900
* Rebalanced Curse of the Silent from 10/20/30/40 HP and 5/10/15/20 mana per second for 10 seconds to 50 HP and 25 mana for 2/4/6/8 seconds.
* 重新平衡
静默诅咒,由原来的每秒损失10/20/30/40点生命和5/10/15/20点魔法、持续10秒,改为每秒损失50点生命和25点魔法、持续2/4/6/8秒
* Sniper: Increased Take Aim range from 55/110/165/220 to 65/130/195/260
*
矮人狙击手:增加
瞄准 的射程,由原来的55/110/165/220改为65/130/195/260
* Spectre: Decreased Spectral Dagger cooldown from 25 to 16 seconds
*
幽鬼:降低
幽鬼之刃 的冷却时间,由原来的25秒改为16秒
* Tauren Chieftain: Lowered base damage by 10
*
牛头人酋长:基础伤害降低10点
* Tauren Chieftain: Lowered Strength gain from 2.7 to 2.3
*
牛头人酋长:降低力量成长,由原来的2.7改为2.3
* Tauren Chieftain: Decreased Natural Order percentages to 20/40/60/80%
*
牛头人酋长:降低
自然秩序 的抗性移除倍率为20%/40%/60%/80%
* Vengeful Spirit: Improved base Agility (22->27)
*
复仇之魂:提高基础敏捷(22->27)
* Viper: Nethertoxin now only works on enemy units
*
冥界亚龙:
幽冥剧毒 现在只能作用于敌方单位
* Witch Doctor: Increased base Intelligence from 19 to 24 (base damage adjust to remain the same though)
*
巫医:提高基础智力,由原来的19改为24(基础攻击伤害保持不变)
* Aghanim's Scepter (Queen of Pain): Restored original cooldown improvement
*
阿哈利姆神杖(
痛苦女王):恢复为原来的冷却时间增强
* Aghanim's Scepter (Shadow Shaman): Undid part of the nerf on Mass Serpent Wards. It now gives +3 (up 1 from 6.60, down 1 from 6.59d)
*
阿哈利姆神杖(
暗影萨满):撤销对
群蛇守卫 的部分削弱,现在改为增加3根守卫(比6.60多一根,比65.9d少一根)
* Buriza-Do Kyanon: Improved the critical value from 2.2x to 2.4x
*
大炮Buriza:提高致命一击的倍率,由原来的2.2倍改为2.4倍
* Helm of Dominator: Converted creeps now gain the Resistant Skin ability, making spells duration on them the same as heroes or Spirit Bear.
*
支配头盔:被支配的生物现在也拥有
抗性皮肤 的能力,使得其拥有同英雄和
熊灵 一样的魔法承受时间
* Quelling Blade: Minor reduction to bonus damage (36->32)
*
压制之刃:小幅降低近战英雄对非英雄单位造成的额外伤害(36%->32%)
################
## Bugs ##
BUG ##
################
* Fixed natural regeneration on rax
* 修正了兵营的生命正常恢复问题
* Fixed an area where you could get stuck using TP scroll on the minimap.
* 修正了在小地图上使用
回城卷轴 会被卡在某些区域的问题
* Fixed -ns mode
* 修正了
-ns 模式
* Fixed a chance for duplicate heroes in -CD
* 修正了
-CD 模式中可能出现复制英雄的问题
* Batrider: Fixed Radiance from triggering Sticky Napalm
*
蝙蝠骑士:修正了
辉耀 的伤害会叠加在
黏性燃油 上的问题
* Medusa: Fixed Splitshot triggering Essense Aura
*
蛇发女妖:修正了
分裂箭 会触发
精气光环 的问题
* Razor: Fixed an error in the damage calculation method for Plasma Field that caused it to be slightly off sometimes
*
闪电幽魂:修正了一个由
等离子场 的伤害计算方法错误而导致的无效问题
* Rooftrellen: Slightly increased Eyes in the Forest cast range (+25) to fix some order issue bugs
*
树精卫士:小幅提升
森林之眼 的施法范围(+25)以修正一些序列问题BUG
* Rooftrellen: Fixed Living Armor not regenerating structures properly
*
树精卫士:修正了
活体护甲 无法正常地给建筑物回血的问题
* Tauren Chieftan: Fixed bug with Natural Order sometimes instantly killing Forged Spirit summoned units
*
牛头人酋长:修正了
自然秩序 有时会导致立即杀死召唤单位
熔炉精灵 的BUG
* Aghanim's: Fixed minor incorrect sell value on some versi***** of the item
*
阿哈利姆神杖:修正了一些物品版本会出现
阿哈利姆神杖 出售价格不正确的小问题
* Khadgar's Pipe of Insight: No longer places the buff on units that already have it
*
卡嘉之洞察长笛:现在将不能在单位上叠加此BUFF的效果
* Bottle: Usage no longer removes Curse of the Silent.
*
魔瓶:使用
魔瓶 将不再能移除
静默诅咒* Linken Sphere: Fixed to properly block Mana Void and Nasal Goo
*
林肯发球:修正了不能适当地抵挡
法力虚空 和
粘稠鼻液 的问题
* Poor Man's Shield: Fixed bug with -swap
*
穷鬼盾:修正了
-swap 导致的BUG
* Quelling Blade: Fixed bug with -swap
*
压制之刃:修正了
-swap 导致的BUG
* Quelling Blade: Fixed triggering Curse of the Silent
*
压制之刃:修正了触发
静默诅咒 的问题
* Rune: Fixed Regeneration sometimes not being removed when you are full if you use bottle at the same time
*
神符:修正了使用
回复神符 后有时会出现的满血满魔后回复效果不消失的问题
* Rune: Fixed Double Damage visual effect to properly show when the user is using low graphics mode
*
神符:修正了玩家在低画质模式下运行游戏时
双倍神符 的视觉效果问题
#########################################
## Gameplay & Cosmetics ##
游戏性设置与美化 ##
#########################################
* Removed the int/agi/str distribution in -CD. It is now like RD in its hero distribution.
* 移除
-CD 模式中的 智力/敏捷/力量 的分配方式。现在使用类似
RD 模式的英雄分配方式
* Bottle: Now autorefills at fountain if it isn't fully used (2975)
*
魔瓶:现在不论
魔瓶 被喝几次都将在泉水旁自动加满(2975)
* Reduced FPS drops when using Shiva's Guard and Plasma Field with some custom import files (PGRu-Unexpect3D)
* 减少因导入一些定制文件(比如替换模型、地貌之类)而导致使用
西瓦的守护 或
等离子场 时引起的掉帧现象(PGRu-Unexpect3D)
* Sound Effects: Removed the "Allied hero has fallen" (heavily requested for removal due to annoyances)
* 声音效果:移除英雄死亡音效 "
Allied hero has fallen" (鉴于大家反映过于喧杂)
* Invoker: Added a new Icon for Sun Strike (5312)
*
召唤师:为
阳炎冲击 添加一个新的图标(5312)
* Juggernaut: You no longer lose control while using Omnislash. You can use items like Dagger while Omnislashing (4938)
*
剑圣:使用
无敌斩 时不再丧失对英雄的控制权。现在你可以在
无敌斩 的过程中使用
科勒的匕首 等物品(4938)
* Slardar: Added a new icon for his Bash (3587)
*
鱼人守卫:为
重击 添加一个新的图标(3587)
* Tidehunter: Added a new Anchor Smash visual effect (4393)
*
潮汐猎人:为
锚击 添加一个 新的视觉效果(4393)
* Gem of Truesight: Changed hotkey from T to I to help against some common misbuys
*
真视宝石:将购买热键由
T改为
I,以避免买错物品
* Increased the transparency a little more for the Circle Of Powers that aren't yours.
* 略微增加其他玩家能量圈的透明度以便区分
* Fixed -SP moving your camera away from taverns
* 修正了
-SP 模式中视角滞留于酒馆位置的问题
* Fixed various minor inconcistences between sentinel and scourge units/buildings
* 修正了
近卫军团 与
天灾军团 之间单位/建筑物的一些不协调问题
* Fixed some very minor inc*****istencies with acquire ranges on some heroes
* 修正了一些英雄获取范围不一致的问题
* Observer Board colors now alternate between white and grey to make it a little more readable
* 观察者积分板的颜色现在改为灰、白两色交替,使其更方便观看
Old Watcher's: / 旧版本的
观察者==============
Cooldown: 30/20/10/5 seconds
冷却时间:30/20/10/5秒
Movement Speed: 522
移动速度:522
HP: 1
生命值:1
Bounty: 10-13
金钱奖励:10-13
Vision: 1400/1400
视野范围:1400/1400
Invisible
隐形单位
Urna Swarm: /
洞察虫群(新版本的
观察者)
============
Summ***** scarabs from corpses. The Scarab can burrow and become invisible.
While it is unburrowed, it is visible to the enemy and has an Infestation
ability. Has collision when unburrowed.
Magic Immune.
从尸体中召唤出圣甲虫。圣甲虫可以钻入地下并变为隐形单位。
未钻地的圣甲虫对敌人可见,拥有碰撞体积,并具有
传染 技能。
对魔法免疫。
Cooldown: 14/11/8/5
冷却时间:14/11/8/5秒
Movement Speed: 450
移动速度:450
HP: 200
生命值:200
Armor: 6
护甲:6(重型)
Bounty: 26-38
金钱奖励:26-38
Burrowed Vision: 400/400
钻地视野:400/400
Normal Vision: 1400/1400
普通视野:1400/1400
Infestation: Can suicide to Silence enemy units 275 aoe around it for 3 seconds and deal 20 damage per second (non-stacking).
感染:牺牲自己,沉默275范围内的敌方单位,并对其造成20点/秒的伤害,持续3秒(不能叠加)
中文改动 by TaoTao_Q