Axe
斧王 - Culling Blade Scepter CD reduced by 5 seconds
-
淘汰之刃 装备
阿哈利姆神杖 后的冷却
时间再降低5秒
Beastmaster
兽王 - Greater Hawk bounty increased from 40 to 65 gold
-
高级战鹰 的击杀奖励增加,由40金改为65金
Bone Fletcher
骷髅射手 - Death Pact reworked
-
死亡契约 重做
Old Death Pact:
旧版
死亡契约:
================
Kills a target unit and instantly gains a percentage of its life.
瞬间杀死目标单位,并被杀死单位的生命值比例为自己回复生命。
Instant Heal: 50/100/150% of target's current life
瞬间治疗:50/100/150%的目标当前生命值
Manacost: 100
魔法消耗:100
Cooldown: 20
冷却时间:20秒
New Death Pact:
新版
死亡契约:
===============
Kills a target unit and gains bonus damage and HP capacity based on that target's current health when killed.
击杀目标单位,根据目标单位被击杀时的生命值来给予自身攻击力和生命上限的提升
HP: 50/60/70%
生命增加:目标当前生命值的50/60/70%
Damage: 6/7/8%
伤害提升:6/7/8%
Buff Duration: 35
状态持续时间:35秒
Manacost: 100
魔法消耗:100
Cooldown: 45
冷却时间:45秒
Notes: This does not work like usual HP gain. This increases his current health and max health by a certain amount and when the duration runs out, his max HP drops but his current HP remains the same.
注意:此技能不同于一般的HP增加。它会同时
骷髅射手 对当前的生命值和生命上限进行定量增加。当技能持续时间结束时,
骷髅射手 的生命上限将会降低,但当前生命值保持不变。
Bounty Hunter
赏金猎人 - Tracked targets now have a visual effect above their head that is only shown to Bounty Hunter's allies. Neither the target nor any enemy can see it. (concept only:
102922)
- 被追踪的目标现在会有一个仅友方可见的头顶视觉效果,被追踪目标和敌方均看不到此效果。
Bristleback
刚背兽 - Warpath maximum stacks increased from 4 to 5
-
战意 的最大叠加次数增加,由4次改为5次
Centaur Warchief
半人马酋长 - Return's damage reworked from 12.5/25/37.5/50 damage to attackers to 10+26/34/42/50% of your Strength as damage
-
反击 伤害重做,由固定的12.5/25/37.5/50伤害改为攻击者会受到10+自身力量值*26/34/42/50%的伤害
Chen
圣骑士 - Test of Faith cooldown from 30 to 30/28/26/24
-
忠诚考验 冷却时间由30秒改为30/28/26/24秒
Clockwerk
发条地精 - Power Cogs unit trapping code improved a little bit
- 略微优化了一下
能量齿轮 俘获单位的代码
- Hookshot Scepter CD from 20 to 15
- 装备
阿哈利姆神杖 后的
发射钩爪 冷却时间由20秒改为15秒
Dirge
不朽尸王 - Tombstone's HP increased from 150/300/450/600 to 200/400/600/800
-
墓碑 的生命值增加,由150/300/450/600改为200/400/600/800
Furion
先知 - Sprout can now be cast at a target point (
173567)
-
发芽 现在可以对目标地点释放
Huskar
神灵武士 - Inner vitality heal interval is smoother (same overall heal)
-
活血术 治疗间隔变得更加平滑(总治疗量不变)
Jakiro
双头龙 - Base armor increased by 2
- 基础护甲增加2点
Kaldr
极寒幽魂 - Cold Feet mana cost increased from 90/100/110/120 to 150
-
寒霜之足 的魔法消耗增加,由90/100/110/120改为150
Kunkka
舰队司令 - Base armor decreased by 1
- 基础护甲降低1点
Leoric
骷髅王 - Vampiric Aura AoE increased from 600 to 900
-
吸血光环 范围增加,由600改为900
- Reincarnation now costs a c*****tant 100 manacost instead of 100/150/200
-
重生 现在的魔法消耗改为固定的100,替换原来的100/150/200
Leshrac
受折磨的灵魂 - Split Earth cast range increased from 650 to 750
-
撕裂大地 施法距离增加 ,由650改为750
- Diabolic Edict cooldown reduced from 30/28/26/24 to 22
-
恶魔赦令 冷却时间降低,由30/28/26/24秒改为22秒
- Visual effect now properly shows on Scourge towers
-
恶魔赦令 对天灾防御塔的视觉效果可以正常显示了
- Fixed Diabolic Edict c*****idering invulnerable buildings as valid targets and wasting some hits
- 修正了
恶魔赦令 会选择开启防御符文的建筑物为目标的
问题,减少伤害的浪费
Lich
巫妖 - Frost Nova's Level 4 cooldown from 9.25 to 8
- 等级4的
霜冻新星 冷却时间由9.25秒改为8秒
Lina Inverse
秀逗魔导士 - Fiery Soul Attack Speed buff from 20/30/40/50% to 30/40/50/60%
-
炽魂 攻击速度提升效果由20/30/40/50%改为30/40/50/60%
- Light Strike Ar****** cooldown from 10 to 8
-
光击阵 冷却时间由10秒改为8秒
Luna
月之骑士 - Lunar Blessing reworked
-
月之祝福 重做
Lunar Blessing:
月之祝福:
================
Provides all nearby allied heroes with c*****tant bonus damage as well as extra night vision for your hero.
为附近的友方英雄提升一定量的攻击力,同时为你的英雄增加夜间视野
Night Vision: 250/500/750/1000
夜间视野:250/500/750/1000
Bonus Damage: 6/12/18/24
攻击力增加:6/12/18/24
Note: This only affects heroes.
注意:光环只针对英雄有效
Lycanthrope
狼人 - Howl hero bonus damage from 11/22/33/44 to 20/30/40/50 (unit bonus damage scaling remains 4/8/12/16)
-
嗥叫 对英雄攻击力的提升由11/22/33/44改为20/30/40/50(普通单位攻击力的提升保持不变,依然为4/8/12/16)
- Howl duration from 16 to 12.
-
嗥叫 持续时间由16秒改为12秒
- Howl cooldown from 35 to 50/45/40/35.
-
嗥叫 冷却时间由35秒改为50/45/40/35秒
Omni Knight
全能骑士 - Repel duration decreased from 5/10/15/20 duration to 6/8/10/12
-
驱逐 持续时间降低 ,由5/10/15/20秒改为6/8/10/12秒
- Repel cooldown decreased from 20 to 14
-
驱逐 冷却时间降低,由20秒改为14秒
- Repel mana cost decreased from 60/70/80/90 to 50
-
驱逐 魔法消耗降低,由60/70/80/90秒改为50秒
Magnataur
半人猛犸 - Reworked some of his abilities
- 重做部分技能
- Removed Great Cleave
- 移除
巨力挥舞 - Reworked Empower
- 重做
授予力量 - Added new ability (Skewer)
- 添加新技能(
獠牙冲刺)
Empower:
授予力量:
========
Ally or self castable buff. Temporarily provides Bonus Attack Damage (base damage only) and Cleave (for melee units)
暂时提升友方或自己的攻击力(仅基础攻击力),并拥有分裂攻击能力(仅限近战单位)
Bonus Damage: 15/25/35/45%
攻击力提升:15/25/35/45%
Cleave: 15/25/35/45%
分裂攻击:15/25/35/45%
Duration: 30
持续时间:30秒
Manacost: 40
魔法消耗:40
Cooldown: 12
冷却时间:12秒
Skewer:
獠牙冲刺:
=======
Magnataur rushes forward, goring enemies on his massive tusks.
半人猛犸 以较快的速度冲向一个目标地点,将途中碰到的敌方单位用獠牙穿起,并带向目标地点。
Hits up to two units max. Charges up to 800 range max. Units hit will be stuck with
you until you reach your targeted point, at which point they will be slowed by 40% for 2 seconds.
最多穿起两个敌人。到达目标地点后被穿起的敌人会受到伤害,并被降低40%的移动速度,持续2秒。
Damage: 50/100/150/200
伤害:50/100/150/200
Manacost: 80
魔法消耗:80
Cooldown: 45
冷却时间:45秒
AbilityCode [A1Q4]
技能代码 [A1Q4]
Medusa
蛇发女妖 - Intelligence per level reduced from 2.25 to 1.85
- 智力成长降低,由2.25改为1.85
Naix
食尸鬼 - Open Wounds cooldown from 30/25/20/15 to 24/20/16/12
-
撕裂伤口 冷却时间由30/25/20/15秒改为24/20/16/12秒
Nerubian Assassin
地穴刺客 - Spiked Carapace replaced with Urna Swarm
-
尖刺外壳 被
洞察虫群 替换
- Impale damage reduced from 80/160/230/300 to 80/140/200/260
- 穿刺伤害降低,由80/160/230/300改为80/140/200/260
Nerubian Weaver
地穴编织者 - New Ability
- 新技能
This ability replaces Urna Swarm.
此技能替换了原来的
洞察虫群 The Swarm:
蝗虫群:
==========
Target a point. A large swarm of creatures (12) will move towards that direction, each latching onto an enemy unit that it comes into contact with. Each unit will only get latched onto by one creature maximum. The creatures that don't find a unit will just keep moving forward for a bit until they find something in that direction to latch onto. Visually it looks like the swarm is rushing forwards looking for unoccupied targets.
对一个目标地点释放,一大群蝗虫(12只)会向目标所在地飞去,没途径一个敌方单位便会有一只蝗虫进行对应的攻击,每只蝗虫对应一个敌方单位。未发现敌方单位的蝗虫会一直向前飞直到遇到敌方单位,看上去像一直在寻觅未遭受蝗虫攻击的敌人。
When a creature latches onto a unit, it will remain on that target until the creature is killed or its duration runs out. The creatures can be killed via attacks, but they require a certain number of attacks, regardless of damage, to get them off of you. Once they latch onto you, they slowly eat away at your armor and do minor damage. Again, they can be attacked while they are attacking you.
当这些生物锁定了一个单位,就会一直攻击直到目标死去或持续时间结束。攻击一定次数可以杀死这些生物,并且只跟攻击次数有关,无视攻击力。当它们开始攻击目标时,会降低目标的护甲并造成少量伤害。只有它们开始攻击后才可以被攻击。
Attacks to kill: 4
被攻击死亡次数:4
Total Duration: 8/12/16/20
总持续时间:8/12/16/20秒
Time between attacks: 1.5 seconds
攻击间隔时间:1.5秒
Damage per attack: 21/24/27/30
每次的攻击力:21/24/27/30
Armor loss per attack: 1
每次攻击降低护甲:1
Cooldown: 36/33/30/27
冷却时间:36/33/30/27秒
Manacost: 75
魔法消耗:75秒
Note: You have vision of your creatures, so if they are latched onto an enemy hero you will be able to see him (no truesight).
注意:蝗虫可以提供视野,所以他们在攻击敌方英雄时是可见的(但不具备真视能力)。
Note 2: The creatures fall of their target if it goes invisible.
注意2:被攻击目标隐身后会使蝗虫失去攻击目标。
AbilityCode [A1QW]
技能代码 [A1QW]
Phantom Lancer
幻影长矛手 - Juxtapose illusi***** now take 450% extra damage (up from 400%)
-
并列 产生的幻象现在承受450%的额外伤害(以前是400%)
Puck
仙女龙 - Added Aghanims to Faerie Dragon (5->7 Dream Coil duration, +100 break damage, +50 manacost)
- 添加
阿哈利姆神杖 对
仙女龙 的支持(
梦境缠绕 的持续时间由5秒延长为7秒,增加100点的破碎伤害,魔法消耗增加50点)
Pudge
屠夫 - Flesh Heap death AoE increased from 400 to 525
-
腐肉堆积 死亡影响范围增加,由400改为525
Queen of Pain
痛苦女王 - Shadow Strike duration damage increased from 10/20/40/50 to 15/30/45/60
-
暗影突袭 持续伤害增加,由10/20/40/50改为15/30/45/60
Spirit Breaker
裂魂人 - Charge of Darkness stun duration improved from 1/1.5/2/2.5 to 1.4/1.8/2.2/2.6
-
暗影冲刺 的眩晕时间改变,由1/1.5/2/2.5秒改为1.4/1.8/2.2/2.6秒
- Charge of Darkness chargeup movement bonus standardized across all levels (now 15% each second). As before, magic immunity is gained when fully charged.
-
暗影冲刺 的速度提升量按级别进行了标准化(现在是每秒提升15%)。同以前一样,当冲刺达到极限速度后
裂魂人 会获得魔法免疫状态
- Charge of Darkness movement bonus now lasts for 2 seconds after impact with target.
-
暗影冲刺 的移动速度加成在冲击完目标后会持续2秒
- Fixed the enemy seeing Spiritbreaker briefly on the minimap when Charge of Darkness is cast
- 修正了敌方会在小地图上看见正在施放
暗影冲刺 的
裂魂人 的问题
- Fixed Spiritbreaker losing attack focus when you Greaterbash someone
- 修正了
裂魂人 会在施放
巨力重击 时失去攻击目标的问题
Silencer
沉默术士 - Curse of the Silent now displays a buff indicator
-
静默诅咒 现在会在状态栏里显示为一个负面魔法状态
- Game-wide sound gets muted when Global Silence is used (
173422)
-
全领域静默 的持续时间内,
游戏里的声音都会被静默
Slardar
鱼人守卫 - Amplify Damage duration reduced from 30 to 25 seconds
-
伤害加深 持续时间降低,由30秒改为25秒
- Sprint duration reduced from 25 to 20
-
冲刺 的持续时间降低,由25秒改为20秒
- Sprint cooldown reduced from 45 to 40
-
冲刺 冷却时间降低,由45秒改为40秒
- Sprint bonus MS rescaled from 10/20/30/40% to 20/27/33/40%
-
冲刺 的移动速度提升调整,由10/20/30/40%改为20/27/33/40%
- Sprint damage amp increased from 10% to 15%
-
冲刺 受到的额外伤害提升,由10%改为15%
Spectre
幽鬼 - Desolate's search AOE improved from 400 to 350
-
荒芜 的寻踪范围缩小,由400改为350
Storm Spirit
风暴之灵 - Attack range lowered from 500 to 480
- 射程降低,由500改为480
Sven
流浪剑客 - Storm Bolt cooldown increased from 14 to 15
-
风暴之锤 冷却时间增加,由14秒改为15秒
Techies
地精工程师 - Now gains XP for kills he gets with his remote mines or proximity mines if he is outside of the normal xp range.
- 现在在标准经验区范围外,由
地雷 和
遥控炸弹 击杀单位也能获得经验
Tiny
山岭巨人 - Grow movement bonus per level increased from 5 to 10
-
长大 每级提升的移动速度增加,由5改为10
Terrorblade
灵魂守卫 - Soul Steal Reworked
-
灵魂汲取 重做
Soul Steal:
灵魂汲取:
=============
Can target an enemy or allied unit. Tranfsers life away from you if cast on an ally and to you if cast on an enemy.
可对敌方和友方单位释放。对敌方可以吸取生命,对友方可以输送生命。
Not Channeling, ends if Link Range is broken.
非持续施法技能。超过连接距离会打断该技能。
HP Transfer: 20/40/60/80 HP/Sec
HP 传输:20/40/60/80生命值/秒
Duration: 5/6/7/8
持续时间:5/6/7/8秒
Cast Range: 400
施法距离:400
Link Range: 600
连接距离:600
Manacost: 80
魔法消耗:80
Cooldown: 16
冷却时间:16秒
Note: When casting it on an ally, you have a secondary ability that lets you interrupt it whenever you want.
注意:当你对友方单位施法时,会有一个随时可以中断输送的附加技能
AbilityCode [A1QW]
技能代码 [A1QW]
Tidehunter
潮汐猎人 - Ravage now has some travel time as it grows outwards
-
毁灭 的穿刺现在需要一个扩散时间才会从地面上冒出来
Rooftrellen
树精卫士 - Reworked Eyes in the Forest
- 重做
森林之眼 Sentinel:
斥候:
=========
Summ***** a Sentinel unit from the forests to the targeted point. The Sentinel is invisible to enemy units (revealed by truesight).
在目标地点召唤一个丛林斥候单位。此单位是隐形的(真视效果可以使其现身)。
Sentinels have a small vision radius and can be instructed to defend the nearby area. When they are in Defense mode (special animation for this), their vision and invisibility cloak are removed and they automatically attack the nearest enemy unit that comes into their range.
斥候 拥有较小的视野范围,可以转变为防御形态。当它们转变成防御形态(会有动画显示),视野和隐形能力将会被移除,自动攻击进入范围的敌方单位。
Once a Sentinel attacks at an enemy unit, it returns to Watcher mode.
一旦
斥候 攻击了一个敌方单位,它会转变成侦察形态。
Watcher Vision: 500 (Does not grant truesight)
侦察视野:500(无真视效果)
Defense Attack Range: 500
防御形态攻击范围:500
Defense Vision: Self only
防御形态视野:自身
Defense Ability: Attacks a random enemy unit within its aoe. The target takes 125/150/175/200 damage and becomes stunned for 1.5/1.75/2/2.25 seconds.
防御形态技能:随机攻击一个进入范围的目标。目标会受到125/150/175/200的伤害并被眩晕1.5/1.75/2/2.25秒
Sentinel Summon CD: 85/70/55/40
斥候召唤冷却时间:85/70/55/40秒
Sentinel Summon Manacost: 50
斥候召唤魔法消耗:50
Sentinel Summon Cast Range: 900
斥候召唤施法距离:900
Sentinel Summon Duration: 8 minutes
斥候召唤持续时间:8分钟
Sentinel HP: 300
斥候生命值:300
Sentinel Bounty: 40 Gold
斥候击杀奖励:40金
Sentinels can be killed by either attacks or spells. They can get hurt by AoE spells while they are invisible.
斥候 可以被物理攻击和魔法攻击击杀。即使隐身状态下也会受到AoE技能的伤害。
Note 1: The Sentinel is visible for a brief period as it is getting summoned
注意1:
斥候 在被召唤后有短暂的一段隐身时间
Note 2: You can see your Sentinels on the minimap
注意2:
斥候 在小地图上是可见的
Note 3: Nature's Guise works with your Sentinels.
注意3:
大自然的掩护 可以作用于
斥候 Secondary Ability - "Transform Sentinel":
附加技能 - “
斥候变形”:
=========================================
Toggles a target Sentinel between Watcher and Defense modes.
使目标斥候在侦察和防御形态之间进行切换。
Cooldown: 10
冷却时间:10秒
Manacost: 20
魔法消耗:20
This ability is on your hero. As such, you can only toggle/activate Sentinels once every 10 seconds. You can target a specific Sentinel or click at any point and it will find the closest one.
此技能是属于
树精卫士 本身的。你可以每10秒切换/激活一次
斥候。你可以选定某一个
斥候 或者点击任意地点,技能会自动选择最近的一只
斥候。
Troll Warlord
巨魔战将 - Berserker's Rage bash rebalanced from 5/5/10/10% chance for 2 seconds bash and 25/50/25/50 damage to 10% chance for 0.8/1.2/1.6/2 seconds bash and 20/30/40/50 damage
-
狂战士之怒 重击进行平衡性调整,由5/5/10/10%机率眩晕2秒、25/50/25/50点伤害改为10%机率眩晕0.8/1.2/1.6/2秒、造成20/30/40/50点伤害
Vengeful Spirit
复仇之魂 - Wave of Terror now reduces HP instead of dealing damage (same overall HP loss, but now does not disable clarity/dagger/etc)
-
恐怖波动 现在改为直接扣除生命值而不是造成伤害(总伤害值不变,但是不再影响
魔龙之心、
科勒的匕首 等物品)
Venomancer
剧毒术士 - Poison Nova duration increased from 12 to 12/14/15/16 (Agh's) seconds
-
剧毒新星 持续时间增加,由12秒改为12/14/15/16(神杖效果)
Zeus
众神之王 - Static Field AoE increased from 800 to 900
-
静电场 作用范围增加,由800改为900
* Implemented a new mode for observers -zm (-zoommode). It pulls the camera outwards to see more action at the same time.
* 为观察者提供了一个新模式 -zm(-zoommode,缩放模式)。此模式会扩展游戏视野,使得观察者同时可以看的更加详 细。
* Implemented a new game mode -cp (-capturepoint)
* 新增一个游戏模式 -cp(-capturepoint, 据点模式)
This game mode requires more teamwork and coordination than you might expect from your usual funmode.
这个模式与大家期盼的娱乐模式相比,要求更多的团队合作和配合意识。
After 10 minutes, 6 capture points appear at fixed locati***** around the map. Once the capture points are created, those areas are permanently visible to both teams for the rest of the game.
游戏开始10分钟后,6个可占领的据点会出现在地图上的固定地点。一旦据点生成,据点所在区域会对游戏双方永久持续地可见。
To capture a point, you have to be standing on it for a certain amount of time. The more heroes standing on it the faster you gain control over it. There cannot be any enemy heroes at a point you are trying to capture. With 5 heroes it requires 12.5 seconds to capture (60 for just 1 hero). Heroes cannot be invisible while on a capture point area. Illusi***** do not count as heroes when on top of a Capture Point.
要占领一个据点,你必须控制英雄站在据点上持续一段时间。站上的英雄越多,占据的速度就越快。 在你试图占据据点时,周围不允许出现任何敌方英雄。5个友方英雄同时占据,可以在12.5秒完成(一个英雄需60秒),占据在据点的英雄无法隐身。英雄幻 象不计算在占据单位内。
There are 3 types of capture points, if you get 2 of the same type then they stack. Duplicates of each type are available on opposite sides of the map.
据点共有三种类型,每种两个。如果一方获得两个相同类型的据点,效果将会获得叠加。两个相同类型的据点都处于地图的对称位置。
The game announces when an enemy captures a point. It is also visible on the minimap which areas you have captured and which areas the enemy has. When you capture a point, your team's heroes gain bonuses to various attributes (described below)
如果敌方占据了一个据点,游戏中会有所提示。小地图中同样也会显示我方和敌方已经占据的据点。当一方占据了一个据点,此方的英雄会获得多种能力的加成(下面详述)。
Combat - CP Type 1 [Bonus Damage/Armor]: Increases your Damage by 14 and Armor by 4 (Twice of each if you have both)
战斗据点(类型1)【提高攻击力/护甲】:增加14点攻击力和4点护甲(占领 两个效果翻倍)
Regen - CP Type 2 [Bonus Health/Mana Regeneration]: Increases your Health Regeneration by 4 and Mana Regeneration by 1
回复据点(类型2)【给予生命/魔法回复】:增加每秒4点生命回复和1点魔法 回复
Speed - CP Type 3 [Bonus Movement/Attack Speed]: Increases your Movement Speed by 4% and Attack Speed by 12%
速度据点(类型3)【提升移动/攻击速度】:增加4%的移动速度和12%的攻 击速度
If you have two of the same type, you get twice the bonus. For example, if you have both Combat you get 28 bonus damage and 8 bonus armor.
如果一方占领了两个相同据点,队伍会获得两倍的加成。例如,占据两个 战斗据点, 友方英雄可以 获得28点攻击力和8点护甲。
Whenever your team captures or recaptures a point, all allied heroes in that area will get healed for 200 hp/mp, gain 150 bonus gold and bonus xp (4 creeps worth)
无论何时,只要一方队伍占据或者重新占据了一个据点,据点范围内的友方英雄都会获得200点的生命/魔法回复,150金钱以及经验奖励(4个小兵的经验)
The image below has the Capture Point placement locati*****.
下图为占据点的位置。
Red = Speed
红色 = 速度
Blue = Combat
蓝色 = 战斗
Orange = Regeneration
橙色 = 回复